
100% ad-free


interesting, I'm sure Aniostropic filtering was there before SP1. In any event, here's the explanation:
http://en.wikipedia.org/wiki/Anisotropic_filtering
sounds complex, but as far as i'm aware it's a good thing to have on if your PC can afford it performance wise
(might have to start a new thread as digressing from original question.
monsta1978 wrote: Also I remember in one of the threads before it was said that it is better to have anti-aliasing control via the graphic card software instead of within FSX itself. Does this still apply under SP1 and if so does the same apply for Aniostrpoic filtering?
Using in-game AF (anisotropic filtering) is always better than forcing AF in Driver Control Panel. It's always faster and gives virtually the same image quality, because game developers know exactly which surfaces need anisotropic filtering and which don't. It allows the GPU to save the precious resources and achieve better gameplay. Use in-game AF in Microsoft's Flight Simulator X to achieve better image quality.
It still applies under SP1, it's more efficient to let nvidia take care of AA.


) that FPS would drop when you flew into a dence area and you computer had to draw more that it was currently doing.
Also a question from me ( sorry BB ) If I have Anisotropic ( 4X) set on my card what sould I set it to inside FS
Return to All Flight Simulators
Users browsing this forum: No registered users and 15 guests