Everything looks crappy

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Postby brownbox » Wed May 23, 2007 8:26 pm

The planes, the VC text, the scenery.... it all looks so... rubbish. Seriously, I have all the texture and VC settings up, and the planes still look like rubbish, the ground textures are still blurry, and the VC buttons can hardly be red. Any help is appreciated :plane:
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Postby deaneb » Wed May 23, 2007 8:41 pm

On the Display settings /graphic tab - Check Filtering is set to Bi linear or Trilinear and Global texture res is high.

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Postby ZK-Brock » Wed May 23, 2007 9:01 pm

What deane said. Also, the texture resolution makes stuff look crappy real fast when it's set too low.

Please post screenshots so we can help you in more depth (and provide us with entertainment).
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Postby monsta1978 » Wed May 23, 2007 9:04 pm

I noticed after installing SP1 there is a new setting of Anisotropic in addition to bilinear and trilinear.

What does the new Anisotropic setting do and and is it better than trilinear???
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Postby Zöltuger » Wed May 23, 2007 9:08 pm

interesting, I'm sure Aniostropic filtering was there before SP1. In any event, here's the explanation:
http://en.wikipedia.org/wiki/Anisotropic_filtering

sounds complex, but as far as i'm aware it's a good thing to have on if your PC can afford it performance wise
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Postby ooOO00OOoo » Wed May 23, 2007 9:14 pm

Make sure your global texture resolution is at max ;)
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Postby monsta1978 » Wed May 23, 2007 9:24 pm

interesting, I'm sure Aniostropic filtering was there before SP1. In any event, here's the explanation:
http://en.wikipedia.org/wiki/Anisotropic_filtering

sounds complex, but as far as i'm aware it's a good thing to have on if your PC can afford it performance wise


To be honest I never noticed it before - but it could have been there before.

How does it affect the performance of the computer?

Also I remember in one of the threads before it was said that it is better to have anti-aliasing control via the graphic card software instead of within FSX itself. Does this still apply under SP1 and if so does the same apply for Aniostrpoic filtering?

I'm using a Radeon 9600 series card (256mb) with ATI Tray Tools v.1.2.6.940.

There's setting galours with and I get a bit confused as to what they all do :lol: (might have to start a new thread as digressing from original question.
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Postby ZK-Brock » Wed May 23, 2007 9:33 pm

Anisotropic flitering has a very small frame impact. In your case, monsta, I suggest using ATi tray tools to enable 4x Anti-aliasing and 4x Anisotropic filters. Also, turn on Temporal antialiasing, it improves your graphics without any performance impact.

The thread is yours again BB :rolleyes:
Last edited by ZK-Brock on Wed May 23, 2007 9:33 pm, edited 1 time in total.
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Postby monsta1978 » Wed May 23, 2007 9:36 pm

Cheers Brock. I'll have a play around with the settings. :thumbup:
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Postby Zöltuger » Wed May 23, 2007 9:37 pm

monsta1978 wrote: Also I remember in one of the threads before it was said that it is better to have anti-aliasing control via the graphic card software instead of within FSX itself. Does this still apply under SP1 and if so does the same apply for Aniostrpoic filtering?

This is the link here:
http://www.nzone.com/object/nzone_fsx_techtips.html

Using in-game AF (anisotropic filtering) is always better than forcing AF in Driver Control Panel. It's always faster and gives virtually the same image quality, because game developers know exactly which surfaces need anisotropic filtering and which don't. It allows the GPU to save the precious resources and achieve better gameplay. Use in-game AF in Microsoft's Flight Simulator X to achieve better image quality.


It still applies under SP1, it's more efficient to let nvidia take care of AA.
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Postby monsta1978 » Wed May 23, 2007 9:54 pm

It still applies under SP1, it's more efficient to let nvidia take care of AA.


Thanks Z - most informative. Wish I had a nvidia card - much prefer it over ATI radeon anyday.

I've set AA and AF to 4x and going to give that a go.

Interestingly ATI also has options for enabling Adaptive Anti-aliasing (peformance and quality settings) and High Quality Anisotropic Filtering (performance / quality / quality with full-trilinear settings).

Apologies BB. Seems we stole the thread again. :D
Last edited by monsta1978 on Wed May 23, 2007 9:55 pm, edited 1 time in total.
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Postby brownbox » Wed May 23, 2007 10:15 pm

ok ive fixed the problem. I think the bad aircraft textures are just due to it being the default MS aircraft, and the ground textures are caused by me flying too fast too close to the ground. The fuzzy Vc button text got much better when i put it in full screen rather than a window.

New problem: After 10 minutes of playing, my performance drops from 30+fps to 15 and down. CPU temps fine. Any ideas?
Desktop:Core 2 Duo E4300 1.8@ 3.0Ghz@ 1.36v. 4Gb Supertalent DDR2-800 2.1v@ 5-5-5-15. Asus P5N-E SLI Pencil Modded. Corsair TX 650. 512MB Palit Geforce 8800GT. 2x200GB IDE+640GB SATAII. Windows Vista Ultimate X86. Samsung SH-S222A
Phone:Nokia N900 Vodafone
Car: 1993 Mitsubishi Mirage Asti Z. Steel Blue Pearl

1996 Toyota Curren 2.0L 5 Spd Manual Silver. 205/50/R16 on Enkei K-95. Lowered on Jamex Superlows. Remote locking. Remote boot release. Cruise control
1996 Mitsubishi GTO MR

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Postby scon » Thu May 24, 2007 1:42 pm

FSX was know to do that (at least before SP1 ;) ) that FPS would drop when you flew into a dence area and you computer had to draw more that it was currently doing.




Also a question from me ( sorry BB ) If I have Anisotropic ( 4X) set on my card what sould I set it to inside FS
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Postby Jimmy » Thu May 24, 2007 2:19 pm


Also a question from me ( sorry BB ) If I have Anisotropic ( 4X) set on my card what sould I set it to inside FS


set it to off.


Can we have a screenshot of how this looked brownbox? I think I had the some sort of thing when practcing for the airshow, I think it may have been the scenery, made all my textures go compelty blurry and then after a few minutes were crisp and clear again..

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