Charl wrote:is there any other setting in FS9.cfg (or anywhere!) involved with this?
I don't think there's much you can do about that -- I did reduce the size of the water mask a little to minimise this, and if you saw the 'first draft' you'd appreciate this:)
I think that this is partly the result of the way that the aerial images are reprojected from NZMG or NZTM to WGS84, which the sim uses. I assume that the reprojection starts at the centre of the image, and works out, which makes the edges less accurate than the centre. In this case all the coastlines are at the edges (which is pretty much the definition of a peninsula:) so they suffer a bit from misalignment. But mainly this is due to the fact that even a 20 metre mesh cannot accurately model a high, steep cliff, which is where the problem shows up.
Things to check (but you probably are already there):
Terrain mesh complexity should be 100%;
A high resolution mesh WITHOUT the topo scenery still gives a distorted coastline;
In FS2004, it fits better with the 75 metre mesh because the mesh tends to clip land-side;
From a distance, the mesh displays chunkier, which highlights the problem. Try squinting until you get closer...
A 20 metre mesh should have an error factor of 10 metres each way, but in reality after reprojection it could be a full 20 metres. Ideally with a 20 metre mesh I should watermask at least 20 metres beyond the coastline to overcome this, but this gives a strange result around beaches. 20 metre resolution makes a lovely mesh, but it is still not high enough to pinpoint the exact location of a high cliff.
A 2 metre mesh would fix this:)