HDT and UHDT

Read and report on flightsim developers progress of upcoming or completed products

Postby Leendejager » Thu Oct 02, 2008 6:54 pm

HI guys.

Some news from the Netherlands.





Read more http://www.mcphatstudios.net/index.php?/UHDT/


Best regards

Leen de Jager / McPhat Studios
Last edited by Leendejager on Thu Oct 02, 2008 6:54 pm, edited 1 time in total.
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Postby deaneb » Thu Oct 02, 2008 7:37 pm

And all with a claimed no loss of frame rates - thats hard to believe !! You don't throw extra stuff at computers without some loss surely.


Deane
Last edited by deaneb on Thu Oct 02, 2008 7:39 pm, edited 1 time in total.
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Postby Timmo » Tue Oct 28, 2008 3:17 pm

Hmm it may be like calling Sugar 100% Fat Free?

FPS isnt the only measure of 'performance'
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Postby Cbris » Fri Nov 21, 2008 12:32 am

Looks like stuff I have been doing (well... OK, attempting) for some months now... except I don't end up with 500 MB paintkits...

OK, I don't put in that much detail either. 500 MB for a skin set is "interesting"

But very nice... I must look further - if they can get 240 pix per metre on the big bad stuff, just think what I could do to the Pitts 6 metres span compared to 80 - why that'S on pix per mm.

I am up to 4000 per six metres at the moment - depends on the maker's paintkits of course.

@Leen - I don't know if you'll read this, but I can't make content over your web-site. I am interested - very - but only for my world: two engines and less, non-tube... and yes I know the vast majority of FS users fly the tubes.

...poor dears! They don't know what they're missing. biggrin.gif
Last edited by Cbris on Fri Nov 21, 2008 12:52 am, edited 1 time in total.
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Postby Leendejager » Sat Jan 24, 2009 12:49 am

Cbris wrote:
QUOTE (Cbris @ Nov 21 2008, 12:32 AM) <{POST_SNAPBACK}>
Looks like stuff I have been doing (well... OK, attempting) for some months now... except I don't end up with 500 MB paintkits...

OK, I don't put in that much detail either. 500 MB for a skin set is "interesting"

But very nice... I must look further - if they can get 240 pix per metre on the big bad stuff, just think what I could do to the Pitts 6 metres span compared to 80 - why that'S on pix per mm.

I am up to 4000 per six metres at the moment - depends on the maker's paintkits of course.

@Leen - I don't know if you'll read this, but I can't make content over your web-site. I am interested - very - but only for my world: two engines and less, non-tube... and yes I know the vast majority of FS users fly the tubes.

...poor dears! They don't know what they're missing. biggrin.gif




***but I can't make content over your web-site*** please explain Chris? ( sorry it took so long)

Leen



Now we are several moths later and have done much more experimenting and improving.
This moment I have several UHDT paints flying around in my PC and still can confirm NO NOTICEABLE IMPACT on the systemperformance.

http://www.mcphatstudios.net/zacherius/coo..._uhdt_amx39.jpg


http://www.mcphatstudios.net/zacherius/coo..._uhdt_amx42.jpg
Last edited by Leendejager on Sat Jan 24, 2009 1:01 am, edited 1 time in total.
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Postby Ian Warren » Sat Jan 24, 2009 11:12 am

I really do like these textures! having the CS757 and i see David' Dax ' Sweetman is working these textures or applying them the skins for CS130 for example , Super 80 Ultra High Definition Textures , how long is it before we can kick the tires on the MD80 ? .
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