alphasim seasprite VC textures

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Postby Adrian Brausch » Sat Jan 30, 2010 12:36 pm

What I have done is reduced all of the high res textures that were 1024x1024 down to 512x512 and in some cases down to 256x256 and 128x128 if possible (things like seat covers,arm rests..things that had little or no detail..). The night textures have been reduced down lower than the day textures as i felt that the gauges were well clear enough with just a very little blurring. When I bought the seasprite I experienced extremely slow load times when going from outside to the VC sometimes taking up to 15-20 seconds to be able to see out the windows,..by which time I was a schmeer on the landscape so that prompted me to have a go at making an otherwise superb model flyable again !. The file is called " AlphaSeaspriteVCTextures1.zip " and should be available in a day or so on Flightsim.com

Adrian.
Last edited by Adrian Brausch on Sat Jan 30, 2010 4:00 pm, edited 1 time in total.
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Postby Ian Warren » Sat Jan 30, 2010 1:34 pm

Adrian,s MAGIC !

I was sure this model had the best of the best , but it was stumped by the frame rate

In a Multiplay last night , Adrian- Blake - Ian .. oh that,s me smile.gif tried and tested

Simply the best .. smooth as SEASPRITE !







See ya in Tauranga
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Postby redkiwi » Sat Jan 30, 2010 9:05 pm

Really enjoying this model, but slightly disappointed that they didn't do their research to find out what the avionics specs of our SH-2G's are. There are a number of things in the cockpit which are completely in the wrong place compared to in real life, and then there is the fact that it still has the Tac/Nav station in the back which ours don't have! I love how it flies, and sounds. I should really be less nit-picky!
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Postby Ian Warren » Sun Jan 31, 2010 12:01 am

redkiwi wrote:
QUOTE (redkiwi @ Jan 30 2010, 10:05 PM) <{POST_SNAPBACK}>
I should really be less nit-picky!

biggrin.gif I think you aloud to be picky , the one thing Alphasim lost touch with the forum was general chat and design flaws or simply a good chin wag , this the thing Adrian has fix to make it more friendly to the low end PC , I'm hoping Phil from Alpha will stop by at the Tauranga Airshow cool.gif
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Postby Adrian Brausch » Sun Jan 31, 2010 9:17 am

The file AlphaSeaspriteVCTextures1.zip is now available for download on Flightsim.com thumbup1.gif
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Postby creator2003 » Sun Jan 31, 2010 12:22 pm

Very cool thank you for your hard work ,i know what its like digging around the files changes bits and pieces here and there to get what you want out of a aircraft ,this one really needed a make over cheers winkyy.gif
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Postby Adrian Brausch » Sun Jan 31, 2010 1:18 pm

creator2003 wrote:
QUOTE (creator2003 @ Feb 5 2010, 12:22 AM) <{POST_SNAPBACK}>
Very cool thank you for your hard work ,i know what its like digging around the files changes bits and pieces here and there to get what you want out of a aircraft ,this one really needed a make over cheers winkyy.gif


Nah only took couple hours, 16 cups of coffee and lots of Iron Maiden cranked up loud biggrin.gif . Can thank Ian for coaxing me to share it lol !. Did you try the sling load cable entry stuff with it,..got to be careful picking up too heavy objects with it lol,..end up lying on the starboard side of the chopper chewin on the dirt !
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Postby creator2003 » Sun Jan 31, 2010 1:26 pm

Lol ,good old maiden and coffee :Pcheers ,what would that chopper lift on a sling you think? im making little models at the moment for loads and run out of ideas all the time ,though are trying to create a NZ theme of lift objects for future scenerys around our islands
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Postby Ian Warren » Sun Jan 31, 2010 1:27 pm

Must be something in that damn COFFEE! biggrin.gif
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Postby Adrian Brausch » Sun Jan 31, 2010 1:34 pm

Dont know ,..can get the old man to ask on tuesday when he goes back to work,..he used to run 6 Sqd so will know who to ask. I used the sling load tutorial mission in FSX with the seasprite and my sligload data and it worked well...that is when i could actually hook something which im still pretty darnation at lol
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Postby redkiwi » Mon Feb 01, 2010 4:40 pm

brausch wrote:
QUOTE (brausch @ Jan 31 2010, 02:34 PM) <{POST_SNAPBACK}>
I used the sling load tutorial mission in FSX with the seasprite and my sligload data and it worked well...that is when i could actually hook something which im still pretty darnation at lol


I turned the sensitivity on my joystick right down, almost to minimum. Makes it much easier to fly. Previously it was almost impossible to hold it in a hover with the slightest nudge sending it running off wildly in that direction - good fun for fast low flying, but absolutely darnation for slow/hover work. It's not perfect now but it's a darn sight better!
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Postby scrubcutter » Thu Mar 25, 2010 7:26 pm

redkiwi wrote:
QUOTE (redkiwi @ Feb 1 2010, 05:40 PM) <{POST_SNAPBACK}>
I turned the sensitivity on my joystick right down, almost to minimum. Makes it much easier to fly. Previously it was almost impossible to hold it in a hover with the slightest nudge sending it running off wildly in that direction - good fun for fast low flying, but absolutely darnation for slow/hover work. It's not perfect now but it's a darn sight better!

Awww- but that's part of the fun, breaking into a sweat trying to hover on default settings laugh.gif A bug for me is that I have never had a working collective lever. Does anyone know whether this is a fault of the addon or just me???? blush.gif
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