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GlennAV8R wrote:QUOTE (GlennAV8R @ Jan 5 2012,8:02 AM) <{POST_SNAPBACK}>If Microsofts only income from this is from add-ons, I would guess that no 3rd party addons will be allowed.
It may be as I thought which is: Microsoft becomes a major player in the 'Addon' market and charges a fee for developers to have their addons hosted. This ensures income throughout the sims life cycle.
Financially, it makes sense as with previous versions of FS, Microsoft had spent this large sum of money to develop the sim, then sell it for $100 dollars and that was their revenue. Nothing more after selling the software. When a lot of FS users spend many times that initial purchase price on addons, it makes sense to want to get in on that action!
It also addresses the issue that most FS users face- Most don't spend a lot of time in the rest of the virtual world, they spend it in their own 'corner of the globe' and want that corner to be high fidelity.
So, it's different to what we are used to for sure, but I don't think it will mean Flight is a failure. It does represent some major changes for addon makers so we will have to see how that pans out.

lowflier wrote:QUOTE (lowflier @ Jan 5 2012,9:14 AM) <{POST_SNAPBACK}>Hmmm, If I wanted to be playing a "Flying Game" I would have stuck to Ace Combat 6 on Xbox 360. The reason I love FSX is it's sheer versatility and abundant upgrades tweaks and customisations. Although I wouldn't mind this shift in direction if it were "The Whole Big Island(s) of New Zealand" But sadly I just don't see FLIGHT cutting my mustard.
Totally agree. What a piece of S^$%# !!--------------------------------------

Ian Warren wrote:QUOTE (Ian Warren @ Jan 5 2012,11:33 AM) <{POST_SNAPBACK}>When you think about it , always been mentioned FSX has a lotta years in it .. only starting to scratch the surface now with scenery addons , the choice off aircraft , well the lessons you still can learn , no big loss .
I agree Ian, look at what PMDG brought to the table.--------------------------------------
Ian Warren wrote:QUOTE (Ian Warren @ Jan 5 2012,11:33 AM) <{POST_SNAPBACK}>When you think about it , always been mentioned FSX has a lotta years in it .. only starting to scratch the surface now with scenery addons , the choice off aircraft , well the lessons you still can learn , no big loss .
Well I guess that's the bigger question isnt it! Does it?
From MS's perspective this is a good move. Whether we like to acknowledge it or not the enthusiast FS community is a small one (relatively speaking). There is a far bigger (games) market out there so, commercially (for MS), this is a no-brainer. Good luck to them.
But what does this mean for FSX? It may have further potential but technically it is has limitations. If MS decides to simply abandon FSX at some point and wont release the IP, the FSX community will inevitably shrink through attrition - and with that will go all future third-party add-ons (payware) because there will be no economic return. Enthusiast provided freeware (some of it of very good quality) will of course always be there but the commercial high quality development and customisations that we have all come to expect and love will simply not be there. Has anyone seen anything from MS about ongoing commitment to FSX? Perhaps what may emmerge from this in the longer term is the player-community taking over responsibility for development of FSX ala Falcon 4 but for that to happen MS has to play ball!
Long reign FSX!!!!!!Dart 15![]()
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dart15 wrote:QUOTE (dart15 @ Jan 5 2012,1:12 PM) <{POST_SNAPBACK}>Well I guess that's the bigger question isnt it! Does it?
Long reign FSX!!!!!!
I'm sure it will , now that,s a no-brainer ... good thing is and i have mentioned years ago , gives people the chance to catch up hardware wise so to speak .
Timmo wrote:QUOTE (Timmo @ Jan 5 2012,8:32 AM) <{POST_SNAPBACK}>Financially, it makes sense as with previous versions of FS, Microsoft had spent this large sum of money to develop the sim, then sell it for $100 dollars and that was their revenue. Nothing more after selling the software. When a lot of FS users spend many times that initial purchase price on addons, it makes sense to want to get in on that action!
Well ... if MS had actually *finished* the product themselves, rather than have other people do it for them, then maybe they would have had more revenue! I shudder to think how much I've spent on FSX over the years.
Let's face it, FSX with default scenery and default aircraft is pretty *basic*. There's so much programming talent out there (A2A, PMDG, ORBX) ... all MS had to do was employ them! MS just wanted wanted to make a quick buck. When you consider the sheer scale of the simming community that's supported so many add-on developers (even in the face of massive piracy) then you have to admit it was a mega gaffe by MS - totally under-estimated the market.
That said, what MS *did* produce (and I'm thankful for) is a relatively versatile/open-ended platform that allows all these add-ons to happen ... and some of the [core] coding is brilliant (the weather engine I like in particular).deaneb wrote:QUOTE (deaneb @ Jan 5 2012,1:26 PM) <{POST_SNAPBACK}>Talk about a tease. Hopefully this first release is simply a kind of trial and then things will expand from there.
I agree. I think this release *is* just that ... a tease ... and that the full-blown product will follow. Or is that wishful thinking?
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