Douglas C-117D Skytrooper

Read and report on flightsim developers progress of upcoming or completed products

Postby cowpatz » Sun Oct 27, 2013 11:31 am

Looks good.
c117d_v1_beta.zip (26 Mb) from flightsim.com.

Last edited by cowpatz on Sun Oct 27, 2013 12:13 pm, edited 1 time in total.
Remember the 50-50-90 rule. Anytime you have a 50-50 chance of getting something right, there's a 90% probability you'll get it wrong!

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Postby Ian Warren » Sun Oct 27, 2013 1:23 pm

Lots of work getting done on this and your standard DC-3 in regard to engine start and effects both smoke and sound , a build into the best Dak series out there .

Work between Gman and Tufun on Manfred Jahn's Douglas . cool.gif
Last edited by Ian Warren on Sun Oct 27, 2013 1:29 pm, edited 1 time in total.
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Postby Adrian Brausch » Fri Nov 01, 2013 8:51 am

with Ted Wolfgang's soundset do I have to alter the aircraft.cfg or not ?,..or do I leave the aircraft.cfg alone as it is installed to get the slow and realistic engine start ?
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Postby Ian Warren » Fri Nov 01, 2013 9:09 am

Adrian i have not installed the Super yet , but Ted sound set is appropriate to the standard DC-3 , never heard a Real McCoy Super , as far as the cfg. is concerned i'm guessing it just operates as per a heavy DC-3 .
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Postby Adrian Brausch » Fri Nov 01, 2013 10:13 am

oh no no im talking about the DC-3 v2 just released biggrin.gif
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Postby Ian Warren » Fri Nov 01, 2013 11:15 am

Adrian Brausch wrote:
QUOTE (Adrian Brausch @ Nov 1 2013,11:13 AM) <{POST_SNAPBACK}>
oh no no im talking about the DC-3 v2 just released biggrin.gif

Sorry chappie .. no what ya mean now , its just plop and play smile.gif
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Postby Adrian Brausch » Fri Nov 01, 2013 1:25 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Nov 1 2013,12:15 PM) <{POST_SNAPBACK}>
Sorry chappie .. no what ya mean now , its just plop and play smile.gif


hah thankye kind sir,...I just have to stop flooding the carbs now !
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Postby jankees » Fri Nov 01, 2013 7:19 pm

Adrian, yes, you have to change the aircraft.cfg, so that the line sounds rerads 'sound=TW'.
Alternatively, you can rename TuFun's soundset to just 'sound'. Make a backup of the original sound folder first though..
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Postby emfrat » Fri Nov 01, 2013 9:51 pm

Adrian Brausch wrote:
QUOTE (Adrian Brausch @ Nov 1 2013,11:25 AM) <{POST_SNAPBACK}>
hah thankye kind sir,...I just have to stop flooding the carbs now !

Adrian, I put the Sound.TW folder into my C:\FS10\SimObjects\Airplanes, and edited Douglas_C-47_V2\sound.cfg to look like this:

[fltsim]
//alias=Douglas_DC3\sound
alias=Sound.TW

My Ctrl+E switch (mapped in FSUIPC to the rightmost one on my CH Throttle Quad) didn't produce a start, but after being reduced to reading the destructions, and the tool tips:
Brake on, cowl flaps open.
Fuel pump ON, Throttle 10%, Props 100%, Mixture Auto Rich, Mags OFF, DON'T prime;
Switch to the RH engine view, call the Control panel, hold my Ctrl+E switch down, count nine blades and click, or roll the mouse wheel, in the control panel to change the mags from off to both....and then it fires up and keeps running and sounds luvverly.
It also works if you just give the starter nine blades, then set the mags to both, then press the starter again.

This was at Mt Cook.

In this case, the Control Panel is your friend, not Google.
Cheers.
MikeW
'Propliner' is actually short for 'Proper airliner, with big rumbly radials'

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Postby Adrian Brausch » Sat Nov 02, 2013 12:28 am

thanks fellas,..I am using the Skyhigh Audio Simulations Douglas DC-3 P&W R-1830 Twin-Wasp Radial Engine soundpack,..love it !. I found the little checklist thingy and now have her starting up nicely,....what a great machine she is smile.gif
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