blackout wrote:QUOTE (blackout @ Oct 17 2013,4:48 PM) <{POST_SNAPBACK}>I have it modelled and UV unwrapped in Blender, then into Model Converter X, then into Gmax for final FS animations and materials.
What extension file do you export in blender and also after Model Converter X?
I export my blender file into 3ds but some bottom surfaces[eg. spoil] are invisible after export.

