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Ian Warren wrote:QUOTE (Ian Warren @ Apr 30 2014,10:07 PM) <{POST_SNAPBACK}>That is the way to go, Ill post raw screens tomorrow, be good to compare and add what you may have in NP to what i have.
Sweet I can't wait to see them!!
Riddlez wrote:QUOTE (Riddlez @ May 1 2014,8:47 PM) <{POST_SNAPBACK}>Sweet I can't wait to see them!!
Sorry Che got a little busy yesterday, haven't had a chance to d/load from your link you sent me of the area you have done.Last edited by Ian Warren on Fri May 02, 2014 10:48 am, edited 1 time in total.
BruceR wrote:QUOTE (BruceR @ May 8 2014,8:34 PM) <{POST_SNAPBACK}>Before anyone asks ............. yes, it b....y cold down here. Winter has set in.
Hi ya Bruce and welcome to the forums, moving to New Plymouth maybe an idea ... Nah .. I see you getting into the Uni parties to keep ya self warm
bobby48w wrote:QUOTE (bobby48w @ May 1 2014,3:10 PM) <{POST_SNAPBACK}>Indeed yes Ian. Take off from Che`s New Plymouth in my trusty Tiger Moth, for a liesurely cruise to Wanganui, with a touch and go at Lawrie Roaches Stratford, brief stop at Deane Bauntons Hawera, fly over Lawrie`s NZVM Contact Energy Gas Plant then on to FS Creations Wanganui. An interesting flight all the way. We are certainly blessed to have so many fine and accurate scenery add ons to complement VLC aren`t we.
MikeW
'Propliner' is actually short for 'Proper airliner, with big rumbly radials'
bobby48w wrote:QUOTE (bobby48w @ May 1 2014,1:10 PM) <{POST_SNAPBACK}>Indeed yes Ian. Take off from Che`s New Plymouth in my trusty Tiger Moth, for a liesurely cruise to Wanganui, with a touch and go at Lawrie Roaches Stratford, brief stop at Deane Baunton's Hawera, fly over Lawrie`s NZVM Contact Energy Gas Plant then on to FS Creations Wanganui. An interesting flight all the way. We are certainly blessed to have so many fine and accurate scenery add ons to complement VLC aren`t we.
Hi all
I have been trying to find Deane Baunton's Hawera airport scenery. Can someone point me in the right direction (link would be great) to find it.
Cheers
Bernie
bernief wrote:QUOTE (bernief @ Dec 19 2014,7:26 PM) <{POST_SNAPBACK}>Hi all
I have been trying to find Deane Baunton's Hawera airport scenery. Can someone point me in the right direction (link would be great) to find it.
Cheers
Bernie
Hi Bernie
The Hawera scenery is in the stages of being updated I have done the latest aerial photo for it and now Dean is redoing the modeling and autogen for it
It may take some time as he is only working on it when he can get spare time.
If you want it with only some vegetation autogen but no buildings or modeling done shoot me a PM and I will give you a download link.
Intrance wrote:QUOTE (Intrance @ Dec 19 2014,3:38 AM) <{POST_SNAPBACK}>Sorry to revive this topic after a solid 7 months of sleeping (). I've been checking out this scenery in P3D V2 and it seems to work just great aside from the fence/crashing issue. The only other issue I encountered is a texture/bumpmap problem. The runway seems to be filled with what I can only describe as similar to the black and white noise you will get on older TV's when no channels are tuned
.
I'm sure it's probably some incompatibility with P3D V2, but does anyone know which texture and/or bumpmap is used for the (asphalt) runway? Would save me a lot of trial and error, lazy guy that I am.
Not too sure which texture you are after, but I remember that I had to give all the New Plymouth textures mipmaps, otherwise I get a real 'shudder' when the airport comes into view. I suspect that this could help with the high res textures overall.
Intrance wrote:QUOTE (Intrance @ Dec 19 2014,2:38 AM) <{POST_SNAPBACK}>Sorry to revive this topic after a solid 7 months of sleeping (). I've been checking out this scenery in P3D V2 and it seems to work just great aside from the fence/crashing issue. The only other issue I encountered is a texture/bumpmap problem. The runway seems to be filled with what I can only describe as similar to the black and white noise you will get on older TV's when no channels are tuned
.
I'm sure it's probably some incompatibility with P3D V2, but does anyone know which texture and/or bumpmap is used for the (asphalt) runway? Would save me a lot of trial and error, lazy guy that I am.
I'm not sure what the fence crashing issue is but I have this working well in P3D. I have recompiled and converted the textures to "work better" in P3D. I have still yet to give it a thorough workout but it seems Ok.
I am in the process of checking with the original developer to see if would be OK to give you and maybe other interested members of NZFF a copy.

dbcunnz wrote:QUOTE (dbcunnz @ Dec 19 2014,2:42 PM) <{POST_SNAPBACK}>Hi Bernie
The Hawera scenery is in the stages of being updated I have done the latest aerial photo for it and now Dean is redoing the modeling and autogen for it
It may take some time as he is only working on it when he can get spare time.
If you want it with only some vegetation autogen but no buildings or modeling done shoot me a PM and I will give you a download link.
Thanks Doug. I will wait until it is finished.
I just saw mention of an airport that I did not have so I did a search in the usual places and drew a blank.
Sorry for the thread hijack. Back to the topic at hand.
Cheers
BernieLast edited by bernief on Fri Dec 19, 2014 9:55 pm, edited 1 time in total.
toprob wrote:QUOTE (toprob @ Dec 19 2014,7:50 PM) <{POST_SNAPBACK}>Not too sure which texture you are after, but I remember that I had to give all the New Plymouth textures mipmaps, otherwise I get a real 'shudder' when the airport comes into view. I suspect that this could help with the high res textures overall.
It seems topprob fixed it himself, is there a utility that allows me to do the same (i.e. give the textures mipmaps)?
mfahey wrote:QUOTE (mfahey @ Dec 31 2014,11:10 AM) <{POST_SNAPBACK}>It seems topprob fixed it himself, is there a utility that allows me to do the same (i.e. give the textures mipmaps)?
I use ImageTool, which is part of the FSX SDK, but if you don't have the SDK then I think you can use DXTBmp.

Riddlez wrote:QUOTE (Riddlez @ Jan 9 2015,7:39 PM) <{POST_SNAPBACK}>Also a fix for the texture shimmering problem. Mip Maps have been added to smooth the textures. Thanks to Cowpatz for going through all the textures and converting them for me!
Wow, thank you! In a sec I will load these fixes and then I'm off to do a run from Wellington to New Plymouth!
Riddlez wrote:Crash Box Fix (Replace the .BGLs in the Scenery folder with the one in this download):
https://www.dropbox.com/s/xjx5gomily9g3 ... 5.zip?dl=0
Texture Fix (Delete the .BMP files in the Texture folder and replace them with the .DDS textures in the download):
https://www.dropbox.com/s/5ocvuvdezbwus ... 5.zip?dl=0
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