Carenado PC-12

Read and report on flightsim developers progress of upcoming or completed products

Postby emfrat » Wed Sep 24, 2014 9:21 pm

Splitpin wrote:
QUOTE (Splitpin @ Sep 24 2014,1:59 PM) <{POST_SNAPBACK}>
rolleyes.gif i was entering some wrong digits ,thumbup1.gif


Not to be confused with what the RAF used to call 'finger trouble', or what sysadmins of my generation learned to call "a fat fingers error" smile.gif
MikeW
'Propliner' is actually short for 'Proper airliner, with big rumbly radials'

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Postby Splitpin » Wed Sep 24, 2014 10:41 pm

Intrance , you make good points .... and a great vid as well thumbup1.gif . Just not a good day for me to be posting stuff.
Last edited by Splitpin on Wed Sep 24, 2014 10:42 pm, edited 1 time in total.
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Postby Ian Warren » Wed Sep 24, 2014 10:52 pm

The cockpit dose not seem to be as intense by compare to what I checked out ... course I was looking at the scenery more .
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Postby jeansy » Thu Sep 25, 2014 10:32 am

I'm playing with the internal textures to improve frame rates

I think I found a reasonable improvement so far but I'm going to keep playing to see how much I can free up
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Postby jeansy » Thu Sep 25, 2014 10:56 am

jeansy
 

Postby Ian Warren » Thu Sep 25, 2014 11:19 am

Good one Matt cool.gif , that will help many with lower end machines , Adrian Brausch did a very similar mod on the Alphasim/Virtavia Seasprite with astounding results.
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