Nu york , Nu york AFS2

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Nu york , Nu york AFS2

Postby Splitpin » Mon Oct 08, 2018 12:21 pm

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Re: Nu york , Nu york AFS2

Postby toprob » Mon Oct 08, 2018 12:43 pm

Holy guacamole.
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Re: Nu york , Nu york AFS2

Postby Naki » Mon Oct 08, 2018 12:54 pm

Far out. Awesome! Makes me want to second think putting money into p3dv4. Is there any AI traffic?
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Re: Nu york , Nu york AFS2

Postby Charl » Mon Oct 08, 2018 1:21 pm

That's the thing about AFS2... filled with promises of Things to Come!
No AI, no weather, no ATC, models about 85% functional.
Opening doors and cold + dark was a big feature in the last round of upgrades.
I want IPACS to lure away the whole LM development team, plus all of ORBX, so they can get on and just do it.

What they do, they do rather well.
You have to see those VC textures in Virtual Reality, it boggles the senses.

Nice shots, Mr. 'Pin
Makes everything else look a little pedestrian, no?
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Re: Nu york , Nu york AFS2

Postby chopper_nut » Mon Oct 08, 2018 3:33 pm

What's the flight model like? I've heard that it's very 'arcade' like
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Re: Nu york , Nu york AFS2

Postby emfrat » Mon Oct 08, 2018 6:55 pm

Nick, I've never really understood that particular 'term of endearment'. As soon as AFS2 was released, various people were saying it wasn't a flight simulator, it was just a flying game. This seems to be because the small IPACS team, after about three years work, has not provided all the things that MSFS eventually provided after 30 years of development by a large dedicated team of specialists. LM got a flying start for P3D because of that work, but P3D is still an MSFS variant.
AFS2 is a new sim, it is GPU-intensive rather than CPU-intensive. If you fly things properly, all is well, but if you think that means 100% throttle for take-off, with no trim adjustments, you find your Sopwith Camel doing ground loops and nothing else. If you want a programmable FMC, the B747 and the Dash 8 have them, and the King Air and the Baron have an autopilot that will hold you at 5000' while you weave around and enjoy the scenery. Does every last button and switch work? Of course not - but they don't work in FSX either.
A lot of people (not me) are clamouring for a helicopter in AFS2. There is an R22 on the way, and I look forward to your review of it. At least you will know what you are talking about .
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Re: Nu york , Nu york AFS2

Postby Charl » Mon Oct 08, 2018 7:00 pm

As I recall, the best flight modelling was Flight Unlimited III.
This doesn't approach that.
Although nothing does.
Even when there are claims that "Testing was done by a real-world pilot".

Actually, the "realism" of a flightsim model is moot.
How do you translate a stick-and-rudder flyer into the "feel" of a deskbound electronic joystick??
There's a fair bit of translation that has to happen in your head!

EDIT:Oh hello Mike we were online at the same time.
I am one of those clamouring for rotary wings, no better way to do lo+slow.
Although the length of time it is taking to develop probably means it is so "realistic" I would have to learn that particular flightsim skill from scratch!
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Re: Nu york , Nu york AFS2

Postby emfrat » Mon Oct 08, 2018 7:34 pm

Too right, Charl - It is actually harder to land VFR in the flightsim than in real life because you don't get the physical and visual cues. You can aim for the part of the runway that appears to be stationary, but you can't 'feel' that your glideslope is stable. Similarly, because the sim does not provide peripheral vision, you can't see when you 'come into the saucer', which is when you start the flare...from which it follows that most sim pilots are instrument fliers, even in VMC :rolleyes: :lol:

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Re: Nu york , Nu york AFS2

Postby chopper_nut » Mon Oct 08, 2018 10:43 pm

Personally, I judge a sim on how well it conveys the feeling of flight. For me, right now, XP has it hands down. What I mean by that, and I’ll use rotary flight just to highlight some points, do the things that I expect to happen in the real thing, happen in the sim. If I raise the collective, does the nose pitch up and yaw right? Do I loose translational lift coming back to the hover and does the aircraft want to fall out from under me? That’s what I judge a sim on. I was still flying Dodosim’s ancient Bell when I was using FSX because it simulated flight better than anything else despite thae fact that it was 10 years old and looked terrible compared to more recent addons. XP, due to it’s flight model, has rotary flight down pretty well and is getting better with ever update. Incidentally, with VR and helicopter controls, it would be possible to augment somebodys flight training with XP.... As for AF2, I haven’t used it, all I’ve got to go on is what other people have told me, that it looks pretty (and it does) but it has no substance. That’s why I asked the question. I’ve seen screenshots of the R22 and from what a prominant person in the FS world has told me, they’re working hard to get the flight model right. I really hope they do get it right.

I was watching a webcast recently about simming and it was brought up that we’re living in the golden age of flight simulation. FSX / P3D, XP11, AF2, DCS, Flight Gear and the numerous other combat sims...
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Re: Nu york , Nu york AFS2

Postby Aharon » Tue Oct 09, 2018 2:35 am

Wow that is most realistic NYC scenery I ever seen!!! I can recognize each building!

What do you use for NYC scenery, please?

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Re: Nu york , Nu york AFS2

Postby Charl » Tue Oct 09, 2018 6:06 am

Aharon, this is Aerofly AFS2 - sorry Marty I am hijacking your thread...

chopper_nut wrote:...I’ve seen screenshots of the R22 and from what a prominant person in the FS world has told me, they’re working hard to get the flight model right. I really hope they do get it right.

Nick it's one of my biggest hopes, too!
As Mike points out, situational awareness is difficult to achieve in a flightsim, especially so in a chopper (as you well know).
AFS2 has the best VR capability going, and I am hoping they get the dynamics right so we can have the first "real" helicopter experience in a desktop sim.
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Re: Nu york , Nu york AFS2

Postby Naki » Tue Oct 09, 2018 8:45 am

Just noticed that it says Skylane on the side but its a 172 Skyhawk??

The cockpit interior impresses (especially for default!) with no jagged edges like you see in FSX/P-3dv4
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Re: Nu york , Nu york AFS2

Postby chopper_nut » Tue Oct 09, 2018 9:05 am

Charl wrote:As Mike points out, situational awareness is difficult to achieve in a flightsim, especially so in a chopper (as you well know).
AFS2 has the best VR capability going, and I am hoping they get the dynamics right so we can have the first "real" helicopter experience in a desktop sim.


I think that VR is becoming more than a 'nice to have' thing for helicopter. Hopefully with the upcoming XP update (11.30) we'll get enough of a performance boost to get more people into VR. Although, I think that a relatively large screen and Track IR is also a good way of doing it. I still think that XP is the best heli experience you can get. When I get onto some good internet I may get AF2 though, just for funsies.
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Re: Nu york , Nu york AFS2

Postby Aharon » Tue Oct 09, 2018 11:11 am

Thanks for answer, Charl
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Re: Nu york , Nu york AFS2

Postby Splitpin » Tue Oct 09, 2018 1:34 pm

Thanks for looking my little band of simophiles :thumbup:
Charl ...you can hijack as you wish ... good stuff.

Nick .... your right, it is a 172 ... I just used a repaint from the website.
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