Wow indeed. Incredible amount of work there, such detail.
But there's a danger when you go for the closeup eye candy: where do you draw the line?
Consistency is the biggest goal.
It jars when you have all those hi-res elements, and they end up sitting on a photoreal smudge:
Then you have to back up a bit until the PR works, but then the other stuff was wasted effort!
https://postimages.org/ It's not yet released, so let's wait and see the final thing.
This sim is going to make serious demands on content creators.